Human experience is at the heart of what I create.

Storyboards → Unreal Environments → Audience Experience


An article on human-AI interaction, with lessons from Google Photos, ComfyUI, and Amazon


Visual interpretations created for an unreleased poetry collection.

Designing visual systems for a WWE internship


Independent project exploring environment design and immersive worlds



little moments: Directing a Narrative Experience

Senior Capstone Project · 3D Animated Film · SCAD

Role

Director
3D Visual Artist
Graphic Designer

timeline

14 months
(March 2024-May 2025)

Skills

Leadership & Direction
3D Modeling, Texturing & Lighting
Visual Storytelling
Production Pipeline Design

Tools

Adobe Suite
Unreal Engine
Maya · ZBrush
Miro · Trello

Team

Faculty Supervisor
57 Student Collaborators
View Full Credits



pre-production

Narrative Intent

little moments follows a young girl and a magical spirit navigating the rush of daily life, exploring how pacing, environment, and narrative shape emotional experience.
Inspired by Indian architecture, clothing, and environments, the film guides audiences through moments of wonder, nostalgia, and reflection.


2D Character Exploration

Swipe through to see our character sheets!


Poster Designs

Designed promotional posters to extend the film’s emotional tone and visual identity.


Color Script

A color script was developed to map emotional pacing and mood across the film.


Final Storyboards (Animatic)

Storyboards converted to an mp4 to convey timing and movement for animation.


production

3D Character Development


3D Prop Models

Swipe through to see the props for the film!


3D Animation Tests

Early animation tests focused on motion, timing, and scene blocking.


post-production

Unreal Lighting Shots

Exploring lighting in Unreal Engine to shape mood and emotion throughout the film.


Final Film



Understanding AI Through User Experience

An analytical writing piece exploring human–AI interaction through real-world products like Google Photos, ComfyUI, and Amazon. Read the full article on Medium.

This article draws on Microsoft’s Human–AI Interaction Guidelines to frame analysis and evaluation.



Motion Graphics for WWE

Through motion design for WWE’s Royal Rumble event, I translated brand energy and narrative moments into clear, impactful visuals for a global audience.

Role

Project Lead
Visual Designer (2D/3D)

timeline

10 Weeks

Skills

Visual Design (2D->3D)
Motion and Animation
Team Leadership
Design Presentation

Tools

Adobe Suite
Miro
Maya | Cinema 4D

Team

Faculty Supervisor
Creative Director
20 Student Designers



CONTEXT

Time, Pressure, and Anticipation

WWE’s Royal Rumble moves fast- visuals have to land instantly. Our job was to create a centerpiece moment that communicates hype, story, and scale in seconds.


research

Understanding the Royal Rumble Experience

We analyzed Royal Rumble as a live broadcast event to understand how visuals support tension, pacing, and audience anticipation.

audience

Global, live viewers expecting high energy and spectacle

pace

Fast, unpredictable, no time for explanation

narrative

Built on countdown, tension, and escalating stakes

visual needs

Graphics must read instantly and amplify emotion


Visual Direction Exploration


process

Early Styleframes

Defining scale, camera perspective, and visual hierarchy for key narrative moments.


Motion Development (Maya)

Blocking motion and timing before final rendering.


3D Form Development


final output

The Centerpiece Reveal

The final hourglass animation delivered a bold, readable visual moment designed to amplify anticipation during the Royal Rumble broadcast.


Team & Client Collaboration

Presenting to WWE's team and SCAD Faculty

Team photo with our client: Creative Director at WWE- Sean Thorpe



Environmental Storytelling in Unreal Engine

An Unreal Engine environment designed for a Wolverine animation, where lighting, camera choices, and set dressing work together to establish a post-apocalyptic atmosphere.

Role

Visual Designer
3D Artist

timeline

5 weeks
July 2025- August 2025

Skills

3D Asset Creation & Set Dressing
3D Lighting
Cinematic Camera Design

Tools

Unreal Engine 5
Maya
Substance Painter
Da Vinci Code

Team

Ashwin Inamdar
Akash Dhiman
Jake Williams


Final Environment Sequence

A short cinematic sequence showcasing the final environment, focusing on mood, scale, and environmental storytelling through lighting and camera movement.

A secondary camera pass highlighting environmental detail and lighting depth.


Ideation & Visual Planning

A shared Miro board used to align on visual direction, reference real-world locations, and communicate asset requirements with the client.



Visual Storytelling for Poetry

A series of hand-drawn illustrations created for an unreleased poetry book, exploring themes of memory, longing, growth, and transformation. Each piece was designed to coexist with text, using composition and negative space to guide emotional pacing.

Role

Illustrator & Visual Storyteller

timeline

December 2024 - PRESENT

Skills

Editorial Illustration
Visual Metaphor
Story-Driven Imagery

Tools

Adobe Photoshop

Team

Josie Hammar (Author)


Selected Works

Each illustration began with a conversation. I met with the author to talk through the meaning of each poem, what emotions they wanted to preserve, and how they hoped readers would connect with it. From there, I pulled out key words, themes, and feelings, exploring visual ideas through quick thumbnails before refining each piece.The goal was to let every illustration feel like a small story- bringing the poem to life through metaphor, detail, and hand-drawn linework, while hiding fragments of the poem within the imagery itself.

Illustrations created for an unreleased poetry collection. Text has been intentionally obscured.

Book release details coming soon...



Creative Corner ♡

Small projects from my larger creative world.


painting commissions!

Golden Silence (4 x 4 feet)


procedural modeling using code

Created a flower using Python in Maya!


character design

I enjoy designing cool characters!


annecy animation festival- france

A lot of learning, a lot of beautiful films

ClayMation!


art classes

Teaching kids art is pure joy ✧


live action


3D Backgrounds

Chai Break!


Stop-Motion


3D Characters

Made for the joy of creating ♡



About Me

Hey, I’m Pavitra ❀

A 3D & Interactive Designer based in Austin, TX (happy to relocate).I found my way to interactive design through animation and 3D design, taking a few scenic routes before landing where I was meant to be. Everything I make comes from a love for creating experiences and moments that stay with people. I bring a lot of curiosity and experimentation into my work, shaped by years of leading collaborative teams and navigating creative challenges.When I’m not working, I’m teaching kids art, learning dance choreo from YouTube, cooking something experimental, or deep into a comfort show!